#version 460
#define GLSLIFY 1

#define GLSLIFY 1
#define COLOR_BUILD

vec4 f_buildColor(in uint color){
	vec4 TColor;
	TColor.r = float((color & 0xff000000) >> 24) / 255.0;
	TColor.g = float((color & 0x00ff0000) >> 16) / 255.0;
	TColor.b = float((color & 0x0000ff00) >> 8) / 255.0;
	TColor.a = float((color & 0x000000ff)) / 255.0;

	return TColor;
}

layout(std140, set=0, binding=3) uniform U_Matrix {
	uint m_Color;
};

layout(location=0) out vec4 outColor;

void main(void){
	//outColor = vColor;
	outColor = vec4(0.7, 0.7, 0.7, 0.5);
}

